Get to Know the Guilds

Unique abilities lead to unique playstyles

Academy Expedition

Late game combos

Sylfelvin Encampment

Trade Routes and Board Control

Celestial Missionaries

Support Guild and Argument Control

Dwarodwarven Colony

Power up Guild Halls and strong individual cards

Thieves Guild

Ever present and stronger with each additional Thief played

Government Center

Semi-support guild that can power up with the use of taxes


Click to Download

Sanctuary Saga Rulebook - Scroll View

Full rulebook as a scroll-able PDF file.

Sanctuary Saga Rulebook - Printable

Full rulebook as a printable booklet. Print double sided with flip on the short edge.

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