©2019 by Boomer's Workshop. Proudly created with Wix.com

Stitchcraft Project Video Intro

Status: Kickstarter Launch 4/20/2020 (Analog) and Beta (Digital)

Base Funding Goal: $8861.00 across 30 days

Next Follower Goal Unlock: 23/75 for Loom Gameplay Video 

In collaboration with IN>D:\DEVELOPMENT, Stitchcraft is a two-player strategy card game where players take on the role of merchants whose tapestries are infused with magic dueling during trade shows in the street markets of Azetta. By outwitting your opponent and putting on the best show you will secure the sales from the crowds who flock to the city for just such entertainment.

 

Will you be the wiliest weaver?

Welcome to Azetta

In Stitchcraft players take the role of a magical merchant competing to sell enchanted rugs in the markets of Azetta, a city famous for its custom of hosting local trade-shows where rival spell-weavers advertise their wares in wizardly duels.  Be the first to build a showcase of 7 different colors or 4 of one color and customers will flock to your stall as you win the glory and sales!

Stitchcraft's Plethora of Powers

Each game match is governed by a Pattern.  Every Tapestry of a given color will release that Pattern's Power for that color when revealed.  Powers are designed to maintain a subtle identity across different Patterns for a given color, but in combination they can dramatically warp the strategy. If ever you tire of one set of powers, simply switch to a different Pattern for a whole new play experience!

Each player starts with a Chest (deck) of five Tapestries in each of eight different colors.  This 40 Tapestry deck is shuffled and serves as the player's inventory supply Chest throughout the game.  Players draw three Tapestries from the top of their Chest to start the game, and an additional Tapestry at the start of each turn.  Player 1 skips their first draw. 

Artful Actions of Stitchcraft

During each turn, players may Play and/or Reveal Tapestries.  Each player may take two of these actions per turn in any combination: Play twice, Reveal twice, or one of each in either order.

Play a Tapestry - Place a Tapestry from your hand face-down to your Display on the table in front of you to Play it.  A Tapestry in the Display is Unrevealed.  The opponent can't see the color, and its power is ready to use on another action, but it is not yet part of the Showcase (face up) area for victory conditions.

Reveal a Tapestry - Select a Tapestry in your Display and place it face-up in your Showcase, triggering the ability of its color's Power.  These Powers may provide boons to you or sabotage your opponent.  If the Tapestry is successfully revealed, it moves into the Showcase and counts toward the many-color and color set victories

Stitchcraft Gameplay Videos

Help the community to unlock additional gameplay videos by Following the Kickstarter Project Preview Page!  Just click the image at the top of the page to be directed.  If you have additional content you would like to see let us know. 

 

We need your help in spreading the word!

Initial development, prototyping, and playtesting has been completed and we are just looking to fund the actual manufacture of game components. We are not placing initial development costs in these figures as we want to use Stitchcraft as an opportunity for the community to decide if our work is worth supporting on a full-time basis. All base costs are related solely to manufacture, fulfillment, and shipment of the physical components themselves.

We have built in a LOT of time at each stage of this project. Due to the uncertainty in game manufacturing worldwide it was important to us to provide a date we are confidant we can deliver on. We even budgeted for the additional pre-production work in the event stretch goal funding comes through. On that note...

With this being our first project we continue to keep aspects basic: all initial stretch goals go right into making the product itself more and more polished. YOU, the Community, help us to improve the quality of the product with these funding goals. We have some spicy hidden goals in mind but those will not be revealed until we are into the campaign itself. 

These rates are estimates at this time. We tried to aim high so they can only go down from here. As the project gets mores popular this may give us room to use more forwarders in other regions to get the prices even lower. We have a UK fulfillment center in hopes this will keep Brexit uncertainties from affecting backers.

Threats and Challenges

We have done everything in our power to keep the project as a whole no frills to minimize risk to any backers. The primary risks surround the current state of manufacturing across the world due to Chinese facilities being incapacitated and any echoing affect to distribution channels worldwide. We have always intended to use an India based company so should not be affected with production, though time delays may occur if they are inundated with new clients. 

In our mind the biggest challenge will be cost of shipping worldwide. We are a startup company and cannot afford to take much of a hit if there are unseen costs. We will keep the shipping costs as realistic as possible but we have to ensure they are covered or the project won't set us up for long term success to keep creating new content for Stitchcraft.